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What are the 4 Main Features of a Card in Axie?

Axie Infinity is a virtual pet community where you may purchase animals known as Axies and use them to fight, explore, and breed with other Axies. It was created by the game firm Sky Mavis and operates on the Ethereum cryptocurrency. In this article, we will explore the Features of a Card in Axie.
What are the 4 Main Features of a Card in Axie?
In the Axie Infinity Multiverse, there are 132 cards divided into six categories: Aqua, Beast, Plant, Bird, Bug, and Reptile. It’s then separated into parts (tail, back, mouth, and horn) and range and costs.
If we want to have a high win rate in the Arena Mode, we must be very familiar with these cards, their effects, and combos. The majority of them deal a lot of damage, and some of them will be nice when merged with other cards for defending, setting up, implementing buffs and debuffs, and so on.
Aqua
Plant, Twilight, and Reptilian are weak against Aqua Cards, but Glitch, Beast, and Mech benefit people. Later, we’ll go over speed and HP in greater detail.
- Tail Slap (0 Energy) deals 20 damage and has no shield when combined with another plant.
- Crimson Water (1 Energy) – 130 Damage 20 Shield: If this Axie’s HP is below 50%, target an injured enemy.
- If the target is in the last stand, draw a card with Scale Dart (1 Energy) – 120 damage and 30 shields.
- End Target’s Last Stand with Hero’s Bane (1 Energy) – 120 Damage and 30 Shield
- Target cannot enter the last stand if this card reduces its HP to zero.
- 1 Energy Swift Escape – 105 Damage and 20 Shield: When this Axie is attacked, apply Speed+ to her.
- Clam Slash (1 Energy) – 110 Damage and 40 Shield: Clam Slash (1 Energy) – 110 Damage and 40 Shield: Clam Slash (1 Energy) When attacking Beast, Bug, or Mech targets, use Attack+ on this Axie.
- Angry Lam (1 Energy) – 110 Damage and 40 Shield: If this Axie’s HP is below 50%, deal 120 per cent damage.
- 1 Energy Fish Hook – 105 Damage and 20 Shield: When attacking Plant, Reptile, or Dusk targets, use Attack+ on this Axie.
- 1 Energy Upstream Swim – 110 Damage and 30 Shield: When this Axie is combined with another Aquatic Class Card, it gains Speed+ for 2 rounds.
- 1 Energy Water Sphere – 110 Damage and 30 Shield: For 2 seconds, apply Chill to the target.
Beast
Monster cards have an advantage over Reptile, Dusk, and Plant cards, but they are vulnerable to Aqua, Dawn, and Bird. There’ll be more on crucial strike and damage later.
- When attacking an Aquatic, Bird, or Dawn Target, Heroic Reward (0 Energy) – 50 Damage 0 Shield: Draw a card.
- Self Rally (0 Energy) – 30 Shield and 0 Damage For the next two rounds, give this Axie 2 Morale+.
- Luna Absorb (0 Energy) – 30 Shield + 0 Damage: Gain 1 Energy
- Sinister Strike (1 Energy) – 130 Damage and 20 Shield: Critical strikes deal 200 per cent damage.
- If this Axie is on its last stand, use Revenge Arrow (1 Energy) for 125 damage and 25 shields.
- If chained or comboed with another plant voucher, Branch Charge (1 Energy) – 125 Damage and 25 Shield: Increases crit chance by 20%.
- Gain 1 energy for each critical strike dealt by your squad this round. Ivory Stab (1 Energy) – 80 Damage and 30 Shield: Gain 1 energy for each critical strike dealt by your team this round.
- Merry Legion (1 Energy) – 65 Damage and 85 Shield: This Axie gains a 20% shield boost when played in a chain.
- Sugar Rush (1 Energy) – 120 Damage and 20 Shield: For each allied Bug Axie, deal 10% more damage.
Plant
Plant cards have had an advantage over Bird, Dawn, and Aqua, but they are vulnerable to Bug, Mech, and Beast. There’ll be more on HP and Defensive performance later.
- Cattail Slap (0 Energy) – 20 Damage and 30 Shield: If a Beast, Bug, or Mech Card hits you, draw a card.
- Cleanse Scent (0 Energy) – 50 Shield, 0 Damage: Start by removing all of Axie’s debuffs.
- Remove all debuffs from a team member in front (same row) of this Axie with Refresh (0 Energy) – 0 Damage and 50 Shield.
- Prickly Trap (1 Energy) – 115 Damage and 20 Shield: Deal 120 per cent damage if this Axie attacks for more than a second.
- Wooden Stab (1 Energy) – 105 Damage and 40 Shield: If this Axie’s Shield is broken, deal 120 per cent damage.
- Disable target’s mouth cards the next round with Spicy Surprise (1 Energy) – 90 Damage and 50 Shield.
- Bamboo Clan (1 Energy) – 80 Damage and 70 Shield: When chained with another Plant card, the damage increases by 20%.
- Carrot Hammer (1 Energy) – 70 Damage and 40 Shield: If this Axie’s Shield is broken, gain 1 energy. Only one trigger per round is possible.
- It cannot be targeted by Aquatic Cards if this Axie has teammates left. Aqua Deflect (1 Energy) – 70 Damage and 80 Shield: Cannot be targeted by Aquatic Cards if this Axie has teammates left.
- Vegan Diet (1 Energy) – 65 Damage and 65 Shield: The damage this card deals with to a plant target heals this Axie.
Bird
Bird cards have an advantage over Bug, Mech, and Beast cards, but they are vulnerable to Plant, Dusk, and Reptile. Additional information on Speed and Morale can be found here.
- All-Out Shout (0 Energy) – 110 Damage and 0 Resistance: Take 30% of this Axie’s maximum HP and apply it to yourself.
- Balloon Pop (0 Energy) – 40 Damage and 0 Resistance: Inflict Fear on the target for one turn. Use Fear on yourself until the next round if you’re defending.
- Triple Threat (zero energy) – 40 damage and 10 defence: If this Axie has debuffs, attack twice.
- Cockadoodledoo (0 Energy) – 30 Shield, 0 Damage To this Axie, add Attack+.
- Risky Feather (1 Energy) – 140 Damage and 10 Protection: This Axie will receive 2 attacks -.
- 1 Energy Patient Hunter – 130 Damage and 0 Shield: If this Axie’s HP is below 50%, target an Aquatic class.
- Disable target’s horn cards the next round with a headshot (1 energy) – 130 damage and 0 shields.
- 120 Damage and 20 Shield from Heart Break (1 Energy): For two rounds, apply Morale- to the enemy.
- 1 Energy Blackmail – 120 Damage and 10 Shield: Transfer all of this Axie’s debuffs to the target
Bug
Plant, Dusk, and Reptile cards are stronger than Bug cards, but Aqua, Dawn, and Bird cards are weaker. More than on HP and Cohesion will be added later.
- Grub Explode (0 Energy) – 70 Damage and 0 Shield: When attacking in Last Stand, deal 200 per cent damage. After it attacks, Axie’s Last Stand comes to an end.
- Mystic Rush (0 Energy) – 30 Damage, 0 Resistance: Apply Speed- to the target for two rounds.
- Sunder Claw (0 Energy) – 30 Damage and 10 Shield: Remove 1 card from your opponent’s hand at random.
- Mite Bite (0 Energy) – 30 Damage and 0 Shield: When combined with another card, add 100% more damage.
- 0 Energy Twin Needle – 40 Damage and 0 Shield: When combined with another card, this card deals 30 damage and has no shield.
- When combined with that other plant card, gain 1 energy. Cover up (0 Energy) – 20 Harm and 20 Shield: Obtain 1 energy when comboed with another plant card.
- Buzzing Wind (0 Energy) deals 10 damage and provides 30 protection. Until the next round, apply Fragile to the target.
- Deal 30% more damage to shielded targets with Dull Grip (1 Energy) – 120 Damage and 0 Shield.
- Terror Chomp (1 Energy) – 100 Damage and 35 Shield: When played in a Chain, Fear is applied to the target for 2 turns.
Reptile
Reptile cards have had a benefit against Aqua, Dawn, and Bird, but Beast, Mech, and Bug are weak against them. More on HP and good debuffs in the future.
- Vine Dagger (0 Energy) – 20 Damage and 30 Shield: This card provides a double shield when combined with a plant card.
- Venom Spray (0 Energy) – 20 Damage and 30 Shield: Venom Spray (0 Energy) – 20 Damage and 30 Shield: 1 Poison should be applied to the target.
- Scaly Lunge (1 Energy) – 110 Damage and 50 Shield: When chained with another “Lunge” card, deal 120 per cent damage.
- Disarm (1 Energy): Deals 100 damage and provides 40 shields: For two rounds, apply Speed- to the attacker.
- Why So Dramatic (1 Energy) – 95 Damage and 55 Shield: Heal this Axie by inflicting damage on Aquatic targets with this card.
- Reduce damage by 15% this round with Critical Escape (1 Energy) – 90 Damage and 30 Shield.
- Scale Dart (1 Energy) – 90 Damage and 60 Shield: When attacking a buffed target, generate 1 energy.
What are the Statistics that the Axies deal with?
It’s critical to understand everything there is to know about Axies before breeding them. When it comes to statistics, the Axies deal with four of them, each of which impacts the game when it goes up or down, so it’s essential to understand how to deal with them. The following are the details:
Health
It refers to our Axie’s ability to receive and withstand a certain number of attacks without being harmed.
Moral
They are various ways the Axie can make critical attacks and severely damage our opponent.
Ability
It’s also known as Skill, and it’s the extra damage that comes from combining attacks. To put it another way, the number of cards or moves available.
Speed
The order in which the combo attacks is determined by the speed of each Axie. It also lowers your chances of being hit by a critical attack.